who we are

Since 1999, Sonar Studios, Inc. has utilized a proven methodology to distill strong creativity with an efficient use of technology—creating marketing and educational materials that engage, inspire, educate, and provoke. Sonar has helped clients effectively navigate the tides of change, charting the convergence of cultural trends and ensuing technologies to reach their audiences through all forms of media.

 

Working the last seven years as part of a three-phased grant-funded initiative to create innovations in health education, Sonar has honed to perfection its skill of fusing a strong teaching curriculum with excellent creative content and a command of technology. Participation in this project positioned Sonar at the leading edge of educational technology—having the opportunity to work with the very latest developments in touch-screen technology, web-delivered asset systems, usability testing processes, knowledge assessment systems, stereoscopic animation, and many other forms of immersive learning applications.

 

The result of this experience not only garnered Sonar numerous international awards, but led to the development of a patent-pending learning appliance invented by Sonar. This appliance is currently the centerpiece of a U.S. Department of Education-funded initiative to improve STEM education (science, technology, engineering, and mathematics) through the use of immersive visualization and interactive teaching technologies.

 

Today, Sonar finds itself at the forefront of companies producing content, systems and strategies for today’s world of advanced communications. From learning management systems (LMS) to stereoscopic animation, from award-winning video production to live broadcast webinars, from web-centric brand strategies to smart phone applications, Sonar has the creative talent, technical know-how, and experience to help individuals, businesses, corporations, marketers, administrators and educators connect and stay connected with their public, prospects, fans, marketplace, audience, and students.